![]() ![]() But eventually becomes more involved, perhaps swinging from ropes held by the other, or operating machinery in different parts of an area. This is introduced slowly with simple ideas like the older giving the younger a leg up. With each brother set to a side of your controller, it means each can be controlled independently of the other, allowing them to work together via separate tasks. Not the action it produces on screen - the action of pressing the trigger itself. It would be diving deeply into the pool of spoilers to reveal how, but there's a moment in this game where simply pressing a trigger is astonishingly moving. Relatively short - just three or four hours I'd guess - and with occasional missteps, it's otherwise an astonishing exploration of both the relationship within a family, and the relationship between a player and the controller. While keyboard/mouse controls would have been interesting to see implemented ( edit: it seems they are, despite the game's Steam page insisting that a controller is needed to play), the port from the console has made no such effort. ![]() That means the PC version does require a controller to play. And while that may sound frustrating, it's a fascinating experience, and amazingly rewarding when you get it right. It's the ultimate in rubbing your belly and patting your head at the same time, as you try to divide control over each hand to each of the brothers, remembering which is which, and then forcing your brain to stay in that place against all the odds. Operating the game, having the two brothers work together, requires engaging a part of your brain you might not have known you have access to. The controls are kept that simple, because there's nothing simple about it. This works with each brother assigned to one analogue stick on a controller, combined with the corresponding trigger. And it's a single-player-co-op, executed sublimely. ![]() It's a story of death, gloom and decay, contrasted by the efforts of these two kids and their attempt to save their adored single father. Still, I really wasn't expecting to be, a few hours later, hacking the leg off a dead giant with the massive axe in his hand to clear my path, so I could continue down the stream flowing with blood, to see the ritualistic sacrifice taking place.īrothers is a compellingly beautiful game, yet remarkably dark. It then immediately becomes a game about these two siblings cooperating against the elements, desperate to save their dad. ![]() A father is dying, and a man in the village tells his two sons - one a young teenager, one maybe ten - to follow a map to find something to cure him. As RPS's leading expert on experiencing emotions, I set forth to find out wot I think:īrothers: A Tale Of Two Sons begins in sadness. Transform into a frog, a rocket, a bird and more as Line embarks on an emotional journey to fulfill the dream of its creator.Ĭan a dream transcend its owner? Follow the beautiful tale of Line, an endearing character formed from paper, in an atmospheric adventure where challenges and danger are waiting every step of the way.Įxperience the story of Line and then embark on three prequel chapters, featuring a different paper protagonist with its own origami shapeshifting abilities and tale to tell.Originally released on 360 last month, Starbreeze's uncharacteristic single-player co-op Brothers is a story of two sons on a quest to save their father's life, and has now reached Steam for £11.99. A Tale of Paper: Refolded is a puzzle-platformer that tells the story of Line, a magical character made of paper who can use origami to change its shape. ![]()
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